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Hamster Kombat’s Player Base and Token Value Plunge as Development Stalls

13.12.2024 11:30 1 min. read Alexander Zdravkov
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Hamster Kombat’s Player Base and Token Value Plunge as Development Stalls

Hamster Kombat, the once-popular game on Telegram, has seen a drastic decline in its player base, dropping by 43% in the last month alone.

The game, which was initially hailed for its rapid growth, now reports just 23 million monthly players, a sharp contrast to the 300 million players it boasted in August.

The game’s in-game token has also experienced a massive downturn, with its 24-hour trading volume plummeting by nearly 97%, from $1.5 billion in early November to a mere $52 million.

Hamster Kombat’s developers had promised additional content for the game, including the long-awaited “Season 2,” but those updates have yet to materialize. The game’s roadmap also indicated the introduction of NFT mechanics, but that, too, has not come to fruition.

Instead, the team recently unveiled the concept of a decentralized autonomous organization (DAO), allowing $HMSTR token holders to vote on decisions affecting the game’s future. However, there have been no details released on when this feature will launch or what it will entail.

The game operates within Telegram’s “tap-to-earn” ecosystem, leveraging the Open Network blockchain, but the team behind Hamster Kombat has remained anonymous, with no public information available about the company’s structure or location.

In contrast, another Telegram game, Notcoin, has introduced its own initiative, offering users rewards simply for holding tokens, though it remains to be seen if this strategy will fare better.

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